Monday, August 16, 2010

Why'd I even bother?

So about a week ago I decided to roam ye olde Vana'diel once again. This past update did indeed usher in a "brave new world". Apparently it is also one that can fell Absolute Virtue (for the time being). During my absence, Beyond and Volume combined to form Resonance. I left Beyond during the end of June as a result of burnout coupled with some outside factors and didn't know what I wanted out of the game anymore. Once again being an "outsider", I applied to the newly-formed linkshell. A couple days later, I spoke with one of the sacks (who was also a leader in Beyond) and we discussed a number of things, such as the current situation.

Thursday, August 5, 2010

Crash test dummy: Eorzea rebooted

So phase 2 of the FFXIV beta has drawn to a close with the third phase to start later this month. In spite of its laundry list of issues (weapon bugs, poor interface and balancing issues), it is still a solid game. So far the only two classes I've explored all that much are lancer and gladiator while dabbling in a bit of pugilist and marauder here and there. I'll share a few points that I feel are worth mentioning after the past couple of weeks.

The good

  1. Beautiful landscapes really bring the world to life (this sounds some song-and-dance SE would use).
  2. The ability to customize stats and add abilities acquired from leveling different classes is a very nice touch. To an extent this reminds me of RO, where being able to divvy up stats as you saw fit was one of the game's strong points. Of course, if you messed up somewhere and wanted to change things, you had to re-start from level 1 but I digress.
  3. The guildleve system, which provides a means of making money and gear via short quests.
  4. Ease of transportation thanks to aetherite crystals.
  5. A separate physical level for which you can get exp by doing things other than killing monsters (such as mining or crafting).
The bad

  1. The concept of equipment decaying with use. Now I realize just what it is they're going for with this here, but still it gets irritating. I shudder at the thought of repairing rare endgame cutlery with super-pricey crafting materials (think imperial wootz used for salvage bodies). I can see this getting very expensive very quickly.
  2. Anima, or rather how super slow it recovers itself. Though this could just be from the beta. I know it's to prevent people from zipping around the world so quickly, but you're screwed if it gets too low. It could get problematic for those having to move from one end of the world to another. I can see it now; "Fifty DKP minus for not having enough anima to warp to the dungeon entrance!"
It was somewhat difficult to come up with these without crossing into "it's just beta" territory. Unlike with FFXI however, my anticipation for this is nowhere near "frothing" status. When FFXI was first announced in 2000, I was extremely excited. I hung onto every piece of info I could. As a result though, it fueled very high, if not unrealistic expectations of the game once it finally came here. That also led in part to my not giving it a fair shake in the beginning. Being more mature than I was at 21/22, I look at XIV for what it is -- a brand new game that happens to have the name "Final Fantasy". Yes, it has the familiar elements of its predecessors, but in a fresh new world. This is, for the most part, what keeps me coming back over the years.

Will XIV rise to the same level of grandeur as XI? We shall see in the coming years. I do hope that SE has learned from the many things that worked and didn't work with XI. So far with some of the things in place and those that are planned, it looks that way. Though my cynical side tells me "it's SE - they'll find some way to ruin it."

Friday, July 23, 2010

Crash test dummy: FFXIV

So early last week, I had the (somewhat dubious) honor of being chosen as an FFXIV beta tester. Oddly enough, I did not think I would get in since my PC was about 4 years old at the time I signed up. How is it so far? I've only been able to get in maybe a couple hours of solid gameplay. So far each test day has gone like this:

1. Servers open up.
2. Try to log in. Timeout city.
3. SE says, "We know the servers are getting hammered."
4. Get booted off, try to log back in, timeouts persist.
*a couple hours later*
5. SE: "Down for the day. Servers are too screwed up."
*a couple days pass*
6. SE: "OK I think we got this. Did some internal tests, yadda yadda... Gonna try again probably tomorrow."
*another test day arrives*
7. SE: "Yeah we got this. Here's a patch."
8. Repeat step 1.

"How long before SE pulls the plug?" has become a running gag of sorts.

At this rate, we're probably not getting this game at the end of September, let alone this year. Are they really that desperate to get a head-start on Blizzard and Cataclysm? Yeah I know the core game is there, but plenty of games have been pushed back due to network issues.

Wednesday, July 14, 2010

Descent

So last month's update brought us a cornucopia of new spells and abilities as well as a host of new weapons and armor to go along with our new-found power. However, one thing stands out in my mind: was this done too late? I just can't help but feel that this is "a day late and a dollar short" so to speak. I don't like the direction this game's headed. When does one say enough is enough?

Friday, June 18, 2010

Back in Hazhalm


So last week, after a nearly 7 month hiatus, it was decided that we would venture back into Einherjar no matter what. This past Monday and Thursday we made good on that. To ease us back into things, we started with a tier 1 room. As with some of our past sorties I was pulling on BLU. Monday's encounter had us pitted against ghosts with Morbol Emperor as the boss. Things were going OK until I got a little too close and pulled the boss prematurely. We were pretty good on time but having the big pink bastard in tow threw a monkey wrench into things. It just felt good to be doing it again after so long. Last night's run found us greeted by dark elementals with a buffalo boss. There I was, {Blue Mage} {Fisherman} once again except this time I had a pretty good rhythm down. In spite being screwed up by sleeps and what not from the elementals, we managed to win rather handily.

No events all next week because of the (very hefty) update Monday.

Also, medal of Altana today. I'm hoping they don't put out something that shits all over nocturnus head/body, otherwise I will be sad. At least it should be somewhat easier to get zones now.

Thursday, June 10, 2010

Here we go again

Looks like it's time to dust off the old Magus Bazubands once again.

Looks like we're getting Plenilune Embrace (AoE heal spell), Animated Wail (AoE Haste), and a new water-based breath spell to name a few. There could very well be more in the second phase.

Here's a video showcasing the new effects so far. Here's hoping Animated Wail isn't a dumbed down version of refueling. You know the recast is going to be balls either way. Plenilune embrace seems to have potential, but I'm not sure about the whole moon phase thing. The healing effect is most powerful during a full moon. That ability is part of the reason I like moonfang campaign battles so much. Those things are practically immortal, meaning shitloads of EXP/AN. One of the few times I enjoy campaign. Speaking of which, I need to re-cap my BLU buffer.

Monday, June 7, 2010

Just kill me now...



Here we go, possibly our last encounter with Kirin before the big update. But something is amiss.... WHY WHY WHY are we kiting a Kirin (let alone three of 'em) in 2010!?!? The numbers were indeed available to TP burn the bitch. I know it was togi city last summer every time we zerged. Ironically enough, when I got my w.legs back in October, it was on a kited one. We did two that night and both put out. So we try that again on subsequent encounters and get worse results than d-body. So yeah, just kill me now.

Wait, why do I still have this Nuevo with fast cast and enmity+5 on me?